Everything about Empire totally explained
Empire! is a space combat and trading
video game designed by
Andrew Glaister and published by
Firebird Software in 1986 for the
ZX Spectrum and
Commodore 64.
Gameplay
The player is the pilot of a spacecraft, set during a period of early space colonization. There are 64 star systems to explore, presented in a rotating top-down 2D view. Each system has a starbase – which issues missions, receives supplies from the player, and sells various ship addon-ons – a sun that presents a navigation hazard due to its high temperature, and one or more orbiting planets.
The player can navigate his ship onto a planet's surface through a warp hole (and a tunnel-maneuvering subgame.) Once there, three different supplies can be collected in a
first-person flight subgame. The three supplies – people, minerals and radioactives – are then made available for pick-up in the main playing area and can be transferred back to the starbase.
Players must also defend themselves from constant attacks from enemy alien ships.
Adjacent star systems can be flown to through an asteroid field (represented by square blocks.)
Eventually, the player is able to purchase starbases and form their own empire.
Critical reaction
The game's retro sci-fi graphics have drawn comparions with
Flash Gordon and
Asteroids, but games magazines noted that underlying this is a complex game similar to
Elite requiring a varied range of skills.
Gallery
Image:Empire!starbase.png|Inside a starbase
Image:Empire!galaxy.png|The galaxy map
Further Information
Get more info on 'Empire'.
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